Sign in to follow this  

Filters?

This topic is 3817 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok sorry, 2 new questions: What is the difference between D3DTSS_MAGFILTER and D3DTSS_MIPFILTER? Does anyone know how to remove that little bacl outline that comes along with D3DTSS_MAGFILTER?

Share this post


Link to post
Share on other sites
MAGFilter is the filtering method used when the texture is stretched to be larger than it's original size.
MINFilter is the filtering method used when the texture is "squashed" to be smaller than it's size.
MIPFilter is the filtering method used to filter between two levels of MIP maps.

As for the black border, you could try using a Clamp addressing mode for both U and V, but it doesn't really sound like a filtering problem.

Share this post


Link to post
Share on other sites
'Does anyone know how to remove that little bacl outline that comes along with D3DTSS_MAGFILTER?"

There shouldn't be any black outlines, only might happen if you are doing alpha testing with a badly made texture..

Share this post


Link to post
Share on other sites

This topic is 3817 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this