Sign in to follow this  
nachilau

Reflection Matrix

Recommended Posts

Hello, Can anyone give me some ideas how to calculate a reflection matrix that generates a reflection transform of a arbitrary vector/place? Thanks! Nachi

Share this post


Link to post
Share on other sites
The DirectX docs give the reflection matrix.

You can do it yourself as well. Just derive the reflection formula for a vector. Then apply this to the standard basis vectors to get the columns of the matrix. For points, it is similar, but there will be a translation involved also, but this can be handled by a matrix, too, if you augment to homogeneous coordinates.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this