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Per Pixel Lighting in Direct3d *SOLVED*

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Fixed function bump mapping (google "EMBM" iirc) existed in D3D6 and I know there was directional DP3 per-pixel lighting in D3D7 (maybe earlier).

There has never been a "Per Pixel Lighting = On" switch, but fixed-function is probably as close to that as you could hope to get.

These days it's all about pixel shaders - you'll find a million examples of this online and in books. You might still find some legacy FF-style examples, but I doubt they're up-to-date or easy to find.

hth
Jack

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