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Texture atlas problem

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What I have right now is one large texture atlas file loaded from a bitmap and I want to be able to blit specific portions of that texture to the screen. I can blit the entire texture no problem. I've searched everywhere on how to do this to no avail.

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Google search for "DirectX Blt Source Rect" (yes, 'Blt' with no 'i'). Try filling in the source rect with something other than NULL.

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