Jump to content
  • Advertisement
Sign in to follow this  
guillotine

toggle question

This topic is 3967 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

so i need to tell my game to either show debug informations or not. This function works:
bool DBugCHK(bool bDebug)
{
if ((!bDebug) && (GetAsyncKeyState(VK_F1)))
return true;
else if ((bDebug) && (GetAsyncKeyState(VK_F1)))
return false;
else
return bDebug;
};

however it's kind of like rapid fire - i need to tap F1 very fast to change bDebug only once. Is there some solution to prevent this?

Share this post


Link to post
Share on other sites
Advertisement
You need to have a variable that indicates whether the button was released before it was considered down again.



if button down
if button down last frame
Do Nothing
else
toggle
set button down last frame
else
unset button down last frame


Something like that.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!