Sign in to follow this  

toggle question

Recommended Posts

so i need to tell my game to either show debug informations or not. This function works:
bool DBugCHK(bool bDebug)
if ((!bDebug) && (GetAsyncKeyState(VK_F1)))
return true;
else if ((bDebug) && (GetAsyncKeyState(VK_F1)))
return false;
return bDebug;

however it's kind of like rapid fire - i need to tap F1 very fast to change bDebug only once. Is there some solution to prevent this?

Share this post

Link to post
Share on other sites
You need to have a variable that indicates whether the button was released before it was considered down again.

if button down
if button down last frame
Do Nothing
set button down last frame
unset button down last frame

Something like that.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this