Jump to content
  • Advertisement
Sign in to follow this  
Quat

terrains and textures

This topic is 4058 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have the following problem. I want to have a terrain the player walks about from a first person view. If the player looks down at the ground, I need enough texture resolution so that the ground looks detailed. So what I do is tile my terrain texture a lot to get this resolution. However, when the player looks up at far mountain ranges, this heavy tiling looks bad because now I get a lot of minification. You see the problem: Player looks down-->heavy magnification Player looks up at far mountains-->heavy minification How to find the right compromise/solution?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!