Collision detection
Can someone please point me to a good collision detection tutorial for 3d,that takes me from the basics all the way up to a proficient level?I understand some 3d maths.I know vectors,matrices,lines,quarternions,spheres(sounds wierd but sorta rusty on this), so I don't think I'll have a big problem understanding. Thanks in advance.
Here are a bunch of tutorials: Games++: Collision Detection. Collision detection is huge topic. I don't think you are going to get to a proficient level just reading a tutorial.
Here are some import formulae along with their derivations.
http://local.wasp.uwa.edu.au/~pbourke/geometry/
http://local.wasp.uwa.edu.au/~pbourke/geometry/
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