Sign in to follow this  

Reworking Multiplayer Tactical shooter

This topic is 3779 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, In reference to counter-strike I think this system could be fun: Match = 3 rounds Round 1: Team1: Terrorists attack an installation and take hostages- get some money to purchase weapons Team2: Guards - all equipted with handguns - protect installation. If terrorists win (probably) go to round 2 else end. Terrorists win - 1 point Guards win - 3 points Round 2: Team1: Terrorists defend installation and hostages. Team2: Counter-terrorists try to rescue hostages and kill terrorists. Silenced weapons only and no HE grenades. If all terrorists die then end - CT 2 points. If hostages are rescues and at least 1 terrorist is alive go to round 3 - CT 1 point. If all counter-terrorists are killed the terrorists get lots of money (depending on number of hostages remaining) and go to round 3 - Terrorist 1 point. Round 3: Team1: Majority Terrorists must escape. - 1 point Team2: CT's must stop them escaping, all weapons available - 1 point The terrorists can purchase weapons in each round and everyone respawns. I don't know how balanced this is but it makes for a more realistic scenario and it is less repetitive. It gets harder for the terrorists and easier for the counter-terrorists after each round (revenge is sweet). Could have 4 rounds with a second hostage rescue attempt splitting the reward money over both rounds, perhaps a hostage can be traded to get power restored, or other usefull things, via a terrorist vote between rounds What do you think? [Edited by - RivieraKid on August 12, 2007 6:35:02 AM]

Share this post


Link to post
Share on other sites

This topic is 3779 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this