SDL inactive window
I'm using OpenAL to play sounds. When I move the screen or downsize another window or something of that nature, the sound gets all screwed up and starts skipping. Is there a way to fix this easily? Could I just do something with the appinactive event to make pause the game loop? Would that fix the problem?
If not, has anyone ever had this problem and knows of a way to fix it?
Thank you.
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