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Geometrian

Curves

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Hi, I'm trying to make a program where there are quads mapped to a bump of varying shape. Basically, though, all that should be needed to answer this question is the following: Problem Thanks in advance for all comments, Geometrian

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I would look at splines. NeHe has an excellent OpenGL tutorial on bezier patches. B-Splines, specifically, may be what you're looking for.

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I've looked into that, but it's not exactly what I had in mind... It seemed like what I want, but then I found some interactive ones and they weren't quite right. Besides, I don't program C++ very well (I predominately use Python) so I can't make out how it was done in that tutorial.

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