SDL - object not drawing itself

Started by
10 comments, last by Deuce81 16 years, 8 months ago
Thanks AfroFire, such stupid mistakes!
Advertisement
// get_random_x returns a random value between 25 and 590.int get_random_x(){    return((rand()%590) + 25);}// get_random_y returns a random value between 25 and 430.int get_random_y(){    return((rand()%430) + 25);}


The way you have this code as of now, you would get a random number from 25-614 and 25-454. A way to fix this would be to do

// get_random_x returns a random value between 25 and 590.int get_random_x(){    return((rand()%566) + 25); // returns # from 25-590}// get_random_y returns a random value between 25 and 430.int get_random_y(){    return((rand()%406) + 25);  // returns # from 25-430}


Of course, there is probably a better way but this seemed pretty simple to me.

[Edited by - Deuce81 on August 21, 2007 7:32:54 AM]

This topic is closed to new replies.

Advertisement