Programmatically determine available resolutions?
Hi everyone -
I'm interested in having a pop-up dialog box(Win32 GUI) at the beginning of my game that allows the user to decide what resolution to run at, etc. A bunch of Demosceners have a similar thing at the beginning of more contemporary demos.
So, here's my newbie'ish question - how can I determine which resolution settings are available on the User's graphics card? Are there certain system calls I can make(WinXP)? Do I have to use D3D? (it doesn't seem to require D3D..., since many demosceners use OGL...) I'm programming in C++.
Thanks for any help!
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement