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Help with reflection

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I was wondering if anyone could help me creating a reflection shader (with normal mapping if possible) i have searched with google the last 2-3 hours but couldnt find anything so could anyone help me please?

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if you want to do it using a reflection texture:

1) render reflection-render into FBO or just copy it to texture (geometry scaled with -1 and clipped on reflection plane)
2) project this texture to reflection plane in the shader (projective texture mapping)


there are many examples out there - especially in nvidia SDK.

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i talked to the dev of the engine :) (im in the team :p anyway)
it is not possible to directly use the shaders
its a bit different :) he gave me an explanation but i didnt read it carefully so i forgot :$

anyway, thanks for your help tough :)

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Hi

I had a reflection issue last week. I achieved what you ask, but in software rather than shaders. Check out

http://www.gamedev.net/community/forums/topic.asp?topic_id=458960

[Edited by - giant on August 14, 2007 7:42:31 AM]

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