Help with reflection
I was wondering if anyone could help me creating a reflection shader (with normal mapping if possible)
i have searched with google the last 2-3 hours but couldnt find anything
so could anyone help me please?
if you want to do it using a reflection texture:
1) render reflection-render into FBO or just copy it to texture (geometry scaled with -1 and clipped on reflection plane)
2) project this texture to reflection plane in the shader (projective texture mapping)
there are many examples out there - especially in nvidia SDK.
1) render reflection-render into FBO or just copy it to texture (geometry scaled with -1 and clipped on reflection plane)
2) project this texture to reflection plane in the shader (projective texture mapping)
there are many examples out there - especially in nvidia SDK.
i talked to the dev of the engine :) (im in the team :p anyway)
it is not possible to directly use the shaders
its a bit different :) he gave me an explanation but i didnt read it carefully so i forgot :$
anyway, thanks for your help tough :)
it is not possible to directly use the shaders
its a bit different :) he gave me an explanation but i didnt read it carefully so i forgot :$
anyway, thanks for your help tough :)
Hi
I had a reflection issue last week. I achieved what you ask, but in software rather than shaders. Check out
http://www.gamedev.net/community/forums/topic.asp?topic_id=458960
[Edited by - giant on August 14, 2007 7:42:31 AM]
I had a reflection issue last week. I achieved what you ask, but in software rather than shaders. Check out
http://www.gamedev.net/community/forums/topic.asp?topic_id=458960
[Edited by - giant on August 14, 2007 7:42:31 AM]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement