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Flopid

Sound editing program idea

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Hi, I've been trying to read about DirectSound since I got this "revolutionary" idea. Yet DirectX doesn't seem to allow this much control. Particulary I wanted to make a proggy that can edit every single step in a "wav" file. By steps I mean a "bar" for every 1/441000 Hz and 1/(2^16) bits or whichever wave format you would like to use. What this ammounts to is that you can create ANY sound by directly edinting its shape (whithout any genenral features like LFO, Envelopes etc..., although these can be included in the editor). Anyway, I don't want this idea to go to waste just cause I don't know how to implement it. So, if any of you programmers wanna create this thing, I'd be happy to give you more ideas and participate in this project. If there is such a program already can you send me a link??? Fruity Loops made Morphine VSTi that they say can make any sound but.... it will take forever to use THOSE sliders, which still edit the general shape. Have fun with this.

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Hey. Yeah that is pretty cool, but is essential an FM synth. You can create sounds by layering basic waveforms, tweaking LFO/fx chans/reverb etc. Have you tried Sytrus?
I am pretty sure if comes standard w/FL, it is *fairly* simple to use once you figure out the matrix system...

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Yeah I used Sytrus. I agree it's realy good to make different sounds. Yet I wish there was more to it though, like to see the wave's shape of the output sound... I can probably do it my self if I knew which C++ library can be used for this type of project.

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are you on trying to make micro sounds (tonal qualities, instrument notes), or macro sounds (melodies and music) ... In one section you mention bars which suggests you want to edit the mid level stuff (a bar) inside a macro context (something like music which has multiple bars). Probably you want ultra detailed micro controls while doing the editing.

Is that what you want, something with some knowledge of the greater music / entire file, but mainly focused on powerful and / or completely flexible editing of the most minor details of the sound. Including visualization.

In general the music software world is segmented into a few different ares:

1. Music making software, with awareness of tempos, notes, instruments, quantization, etc.

2. Instrument making software. Mostly various forms of sound modeling to create a "sound" for an instrument. Output of this is usually consumed by the above.

3. Post Processing / wav editing. Removing noise, adjusting key, adjusting tempo digitally, compressing, etc.

Your software sounds mostly like it fits in category 3. Something like the old SoundForge or an improved version of whats been in many types of freeware / shareware editors for the last 10 years or so (most aren't that good).

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Sorry I didn't mean to confuse the word bars. Yes I am trying to ultra micro the wave lol, then maybe save it to a wave file so I can use it in a macro sound editor(ex. FL Studio). It seems like there is to many points to edit so now I am thinking also to have a feature that selects more that one point at a time, or as many as needed.

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