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Icebraker

Water raytracing

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Hello, I'd like to raytrace a water volume, but I'm not sure about the diffuse, specular, transmissive and phong component. I have set the refractive index to 1.33. Could anybody please post reasonable values for diffuse, specular, transmissive and phong components which model realistic water? Thanks, Icebraker

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Ambient (0,0,0), Diffuse (57,57,57) and Specular (255,255,255)

You'll probably need to experiment with the phong component.

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