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Setting the volume and pitch of 3D Sounds

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Hi, i'm looking for a way to set the pitch and volume of the 3d sounds I play using the IDirectMusicPerformance8::PlaySegmentEx function. I found some information about the IDirectSoundBuffer8::SetFrequency function but i cant use it sinse it only exsists in the IDirectSoundBuffer8 interface and not in IDirectSound3DBuffer8 is there a way to use IDirectSoundBuffer8 and still have 3d sound? I will be GRATEFUL :) to anyone who will give me any reference on this subject. sorry for any english mistakes [Edited by - EvilProject on August 15, 2007 2:37:53 PM]

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