Virtual Worlds and Zen Video Games

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20 comments, last by Gyrthok 16 years, 8 months ago
Quote:Original post by TheKrust
In a video game you only have sight and sound. Don't get me wrong, it would be a great world to explore, but I don't think technology is advanced enough to convincingly submerge the player in the game world.


I have to strongly disagree. I hate to sound like a broken record of SotC and Ico are but two games that came out on the PS2 that did a fantastic job at doing just that.

In both you had a strong feeling of being alone in a giant environment.

Quote:Original post by TheKrust

Plus, when I'm walking in the park, I'm thinking about problems I'm having in real life, people play games to get away from that (at least most of them).


People walk in the park to forget about their day and relax as well.

Quote:Original post by TheKrust
EDIT: You say there are no puzzles to be solved, but you place it under the same catagory as Myst? Btw, I'm really not trying to be harsh on you here, I'm just giving some counter points that may save you a lot of time and money. I have come up with some seemingly awesome ideas that I look back on later and thank god I didn't make.


As far as Myst goes I'm pretty sure he was referring to the atmosphere and not the game play itself.

edit: major typos.
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I was R&D for this neurofeedback project a year or so ago, and basically had to come up with and integrate this system into like 40 some already existing psychological games. The idea was to get feedback from your brain and tell the player what they needed to do differently in order to do better (ie you're not focused enough...your straining to hard...etc). There were also some little games that I made specifically for the EEG system, where you controlled your little dude on the screen or whatever by having a certain state of mind. Everything always seemed a little backwards though...

What I'm getting at is what about having some sort of feedback system in this Zen in a Video Game, where depending on the users' brainwave feedback, things would happen in the environment to encourage the relaxation state or whatever the goal is in this scenerio, instead of the game telling the user how they needed to change. I think it is all a really cool idea, and I'm gonna check out that deer "game" too later on tonight hopefully.

Cheers

edit - just a slight detail added
That's the one, endless forest. Bearing in mind it's a multiplayer screensaver thing, you might need to check your firewall to allow it.
Quote:Original post by sanch3x
I think I found it but I can't check it out since it's blocked from work.

Endless Forest


Thanks!
Quote:Original post by JimDaniel
Quote:Original post by sanch3x
I think I found it but I can't check it out since it's blocked from work.

Endless Forest


Thanks!


I just tried it and thought it was quite interesting. I must of played around with it for about half an hour before stopping. I really like the rain so I was pretty relaxed the whole time and had fun just throwing emotes between my avatar and other deers.
Quote:Original post by popsoftheyear
I was R&D for this neurofeedback project a year or so ago, and basically had to come up with and integrate this system into like 40 some already existing psychological games. The idea was to get feedback from your brain and tell the player what they needed to do differently in order to do better (ie you're not focused enough...your straining to hard...etc). There were also some little games that I made specifically for the EEG system, where you controlled your little dude on the screen or whatever by having a certain state of mind. Everything always seemed a little backwards though...

What I'm getting at is what about having some sort of feedback system in this Zen in a Video Game, where depending on the users' brainwave feedback, things would happen in the environment to encourage the relaxation state or whatever the goal is in this scenerio, instead of the game telling the user how they needed to change. I think it is all a really cool idea, and I'm gonna check out that deer "game" too later on tonight hopefully.

Cheers

This sounds like a good idea and could help people to get into a relaxed/meditative state.
But apart from that, what you'r talking about is pretty damn interesting and hints to the future of input devices. Always since Atari's dubious Mindlink controller I've been psyched about the idea to influence a game with just the power of ones mind, but that still sounds utopic to me.

So is there any commercial device that does something like this, or are there any immidiate plans to release such a controller?

I've only been stumbling over a nice vid at gametrailers that supposedly shows the usage of such a device, but I wasnt able to find additional info:
http://www.gametrailers.com/player/usermovies/56877.html

Apart from that I've read an article about a company calles NeuroSky who seem to work on an EEG device:
http://www.usatoday.com/tech/products/games/2007-04-29-mindreadingtoys_N.htm

I can't wait..



Anyway, regarding the Virtual World and Zen Video Games topic, I also think that it's an excellent idea and the time could be just about right for such software (seeing the acceptance of more and more socalled "non-games" thx to the Wii console).

I'd only say that the term videogame would be rather inappropriate, cause that could lead people to criticise the software for not being a "good game" or not "gamy" enough.
The primary function wouldn't be to offer a compelling game, but to offer a meditative experience.

I'm more and more unsatisfied with the term "videogame" myself, which only insufficianttly describes an interactive medium, that also offers "non-games", something which seems to be a complete contradiction to me.
While I think about it.. I might start a new thread regarding this topic.
I know what you mean. I wanted to show the Endless Forest to my friend who dismissed it very quickly even though I know he'd enjoy it to relax. He was looking at it in terms of game play and practically snorted that he wish he could play the hunter...
Quote:Original post by Chris B
I'd only say that the term videogame would be rather inappropriate, cause that could lead people to criticise the software for not being a "good game" or not "gamy" enough.
The primary function wouldn't be to offer a compelling game, but to offer a meditative experience.

I'm more and more unsatisfied with the term "videogame" myself, which only insufficianttly describes an interactive medium, that also offers "non-games", something which seems to be a complete contradiction to me.
While I think about it.. I might start a new thread regarding this topic.


I agree with you that for clarity there needs to be new terminolgy. I think the medium currently called "video games" will evolve into the primary artform of the coming decades. I like the term Interactive Art myself.

Take a look at my journal sometime. I've written some things there about it. The next journal entry I'm working on is called "The Poetry of Space" and is about creating emotion through a virtual environment, on topic with this thread.
Quote:Original post by JimDaniel
I agree with you that for clarity there needs to be new terminolgy. I think the medium currently called "video games" will evolve into the primary artform of the coming decades. I like the term Interactive Art myself.


Yes, I think that we're right in the middle of a changing process.
I also like the term Interactive Art, but I think I'd go for something broader like "Virtual Interactive Experience" or just "Virtual Interactivity".

Quote:Original post by JimDaniel
Take a look at my journal sometime. I've written some things there about it. The next journal entry I'm working on is called "The Poetry of Space" and is about creating emotion through a virtual environment, on topic with this thread.

I'd love to, but it doesn't seem to work atm.

"We're sorry, but access to this resource is denied.
Reason: Were sorry, but we were unable to locate this users journal."
I'd say, don't confuse zen with esoterism. Zen is about subtle harmony, not unusual concepts.

When someone tells me "zen game", I immediately think of the falling sand game [smile]

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