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generic polygon tesselation and display lists in directx

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Need to do gluTessVertex() and glNewList() in direct3D9. Any suggestions on how to implement these features in D3D9? Tesselation will probably end up in some siggraph paper implementation but have no ideas about display lists in D3D9 so far. thanks, Murat

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This topic is 3773 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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