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How to disable Depth Buffering in DX 10?

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Hi I know in DX9, we disable Depth Buffering using: SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE ); How should we achieve the same effect in DX10? Thank you ahead! --John

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This topic is 3777 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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