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How to disable Depth Buffering in DX 10?

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Hi I know in DX9, we disable Depth Buffering using: SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE ); How should we achieve the same effect in DX10? Thank you ahead! --John

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Create a ID3D10DepthStencilState object with your settings (i.e., depth disabled). Then call ID3D10Device::OMSetDepthStencilState.

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