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3D Landscape Map Storage

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Guest Anonymous Poster
That's exactly how I did it for E-mersion ( www.connectii.net/emersion ), and how most landscapeengines do it. And IMO, unless you're using a dynamic perlin-noise map or other parametric defined terrains, you're best off doing it the way you just described.

HTH,

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Willem H. de Boer
Programmer, Davilex Game Dev. Deparment
www.davilex.com

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Hi, I'm curently making a 3d RTS game which will utilise a 3d terrain for the units to use. And I have one small problem. I am unsure of which way to store the map. It will be made of triangles wholly, so one idea is to store the height values for each point (They all make a grid) and then store the additional terrain information for each triangle, I'm wondering if anyone ahs a better way of storing this data, if so then please tell me

(No code necessary) - Thanks in Advance

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-Dom:)
Visit - http://www.eisa.net.au/~sdgrab/index.html

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