3D studio max reactor question

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0 comments, last by Rasmadrak 16 years, 8 months ago
Hello, for my game I wish to model some canned ragdoll physics animations and then bake them out and then play them in my engine. Currently we are using Maya and this is not possible as ragdoll is not supported. We are thinking of using 3D studio max for this. Is it possible to use reactor to animate a mesh in max, and then export the skeleton frame by frame for the ragdoll animation for playback in our engine? Many thanks for anyone who can reply!
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You might be able to use reactor (not sure), but Character studio is the tool created for this purpose and does the bone/joints for you!

I believe there´s a trial version available somewhere...
"Game Maker For Life, probably never professional thou." =)

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