Archived

This topic is now archived and is closed to further replies.

Found: Glide 2.1.1 and 3 SDKs

This topic is 6081 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

... for the same reason anyone would program in GW-Basic, or Pascal, or even for Macintosh or Linux (*eg*) ... I''m sure there are enough people with 3dfx Voodoo cards that won''t replace them in the next year. Plus I feel like playing around with Glide, and possibly add support for its renderer in my game engine.




MatrixCubed
http://MatrixCubed.org






Share this post


Link to post
Share on other sites
Eh, why put Basic and Pascal on the same level like that? While programming a serious game in Basic really isn''t practical, Pascal really isn''t any worse than C/C++. Nothing wrong with the language. Just because C was standardized on most OS''s before Pascal doesn''t mean it''s inferior.

Also, a good thing about Delphi (modern Pascal) is that you can compile the same code under Linux (with Kylix). That means if you do a game in Delphi using OpenGL you won''t need to do extra work of porting to Linux from Win32. And Mac support should be coming soon too Quite practical, I should say.

------------------------
CRAZY_DUSIK* pCrazyDuSiK;
pCrazyDuSiK->EatMicroshaft(MS_MUNCH_BILL_GATES | MS_CHEW_BILL_GATES);
Resist Windows XP''s Invasive Production Activation Technology!

Share this post


Link to post
Share on other sites
Well actually, Glide won''t die.
In fact, cards will continue to be sold under the label 3dfx with cutting edge voodoo technology

So I wouldn''t compare glide to linux programming *g*

Regards, Paralax

Speckdrumm Interactive -Specktacular Entertainment
http://www.speckdrumm.com

Share this post


Link to post
Share on other sites
nVidia may choose to use the ''3dfx'' and ''voodoo'' brands, or even some of the technology they bought from 3dfx, but they''ve already stated they will not be making use of Glide now they own it.

Glide support was even being dropped from the next line of Voodoo cards had 3dfx survived. That''s not just a rumour, I read it 3dfx.com before they went bust.

I agree that there is a point in learning Glide though, to broaden your knowledge. Plus if your website had D3D, OpenGL and Glide demos, that would impress prospective employers.

Share this post


Link to post
Share on other sites
I was a big time Glide fan before too. Its alot faster than crappy OpenGL, so there is a plus there, but it can''t touch a Microsoft product.

You guys have to remember that the only reason 3dfx make glide was because they didn''t really have a choice. At the time when geniouses of 3dfx invented 3D acceleration on consumer level video cards (Vooodoo Rush), no other API existed. Direct3D was not included in DirectX, and OpenGL was a workstation level API only used for 3D Animation (thus, the reason for its slowless). Glide was the foundation for all other API''s, and therefore, it couldn''t possibly be as good as D3D.

I personnally dont see a point in using glide. With DirectX 8.0, DX8 games run just as fast as glide games on my Voodoo5. Plus glide is a big pain to code (all it does is draw tri''s)

And please all you openGL fans, i dont care about your stupid comments. OpenGL to DirectX is like C to C++.

Share this post


Link to post
Share on other sites
Glide was faster than opengl on early 3dfx cards for the simple reason that their early opengl drivers were built ontop of glide. They were pretty much just wrapping the opengl calls to the glide equivelents.

Glide was also based on opengl iirc.

Share this post


Link to post
Share on other sites
quote:
Original post by PSioNiC

And please all you openGL fans, i dont care about your stupid comments. OpenGL to DirectX is like C to C++.


Exactly, C can do everything that C++ can, with an equal speed (no, really, that''s not to say I don''t like C++ or C, I''ve written programs using modular, procedural, and object oriented approaches). I''m personally tired of people bashing any API on unprecedented reasoning, logic, and ideals. You''re always bashing OpenGL, placing yourself at the level of the common troll. Have you actually compared the framerates of an OpenGL game (for example) to a Direct3D game (assuming the programming is of an equal level of professionalism)? You''ll notice they are equal under equivelant situations. Unless you can find reliable proof to back up what you''re saying, whether an insult or a complement, there''s no reason for you to reply to a topic dealing with any API.

"Finger to spiritual emptiness underlying everything." -- How a C manual referred to a "pointer to void." --Things People Said
Resist Windows XP''s Invasive Production Activation Technology!
http://druidgames.cjb.net/

Share this post


Link to post
Share on other sites
''C can do everything that C++ can''

Wrong! C cant do operator overloading. C does not support classes, inheritcance, abstract data types, polymorphism etc.

ECKILLER

Share this post


Link to post
Share on other sites
So, somehow you NEED those to get an executable?

[EDIT: (I chose to elaborate on what I meant)]

I meant that you can get the same end results in either language. I wasn't specifically talking about the features each one included. The first C++ compilers turned the C++ code into C, then into Assembly. So, I think that proves that you can get the same results in either language. BTW: Modern C++ compilers go straight from C++ to Assembly.

"Finger to spiritual emptiness underlying everything." -- How a C manual referred to a "pointer to void." --Things People Said
Resist Windows XP's Invasive Production Activation Technology!
http://druidgames.cjb.net/

Edited by - Null and Void on April 22, 2001 9:29:11 PM

Share this post


Link to post
Share on other sites
quote:

Wrong! C cant do operator overloading. C does not support classes, inheritcance, abstract data types, polymorphism etc.



C can do operator overloading, and in exactly the same way C++ does it. The only difference is that C++ hides the function pointer shit from you.

Share this post


Link to post
Share on other sites