Archived

This topic is now archived and is closed to further replies.

Khrob

Compression ideas...

Recommended Posts

Any compression gurus out there? I was wondering about the possibility of compression and decompression of vertex data... kind of like texture compression, but for meshes.. any ideas on how this is/might be done? I used to be indecisive. Now I''m not so sure...

Share this post


Link to post
Share on other sites