Archived

This topic is now archived and is closed to further replies.

glCullFace( GL_BACK ); Does this funtion what it says?

This topic is 6078 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Quote from the MSDN :

"
The glCullFace function specifies whether front- or back-facing facets are culled (as specified by mode) when facet culling is enabled. You enable and disable facet culling using glEnable and glDisable with the argument GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons, and rectangles.
"

Share this post


Link to post
Share on other sites
With back faces culling enabled, only one half (on average) of the faces of a standard scene will be displayed, so if your application is limited by the fill rate of your 3D card you should get a noticeable fps increase.

Share this post


Link to post
Share on other sites