ENEMY THY NAME IS DX8

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5 comments, last by ShakaZuluJR 22 years, 11 months ago
Ok I give up! From now on I will use dx7. There´s to little information on the topic to start using it.......... *sigh* (((((((ZULU)))))))
(((((((ZULU)))))))
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There is of course, the forever useful SDK doc

-TF
NEVER MENTION THE DOCUMENTATION TO ME AGAIN!!!!

(((((((ZULU)))))))
(((((((ZULU)))))))
It''s good enough for me to learn from. What''s the problem btw?
Not to say that I don''t think that the SDK isn''t sufficient to learn off of, but I think most will agree that Microsoft''s documentation sucks and is infested with bugs. I try to stay away from their stuff as much as I can.
quote:Original post by ShakaZuluJR

Ok I give up! From now on I will use dx7. There´s to little information on the topic to start using it..........
*sigh*



(((((((ZULU)))))))


You could always try OGL instead.



"And that''s the bottom line cause I said so!"

Cyberdrek
Headhunter Soft
A division of DLC Multimedia

Resist Windows XP''s Invasive Production Activation Technology!
[Cyberdrek | ]
My site, nexe.gamedev.net, contains stuff on starting it(and more to come), and so does another really good site, DrunkenHyena, which is at drunkenhyena.com

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