Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

fuzzy logic

PCX Files

This topic is 6357 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve got a tech. reference for the PCX file format from ZSoft Corporation, but I''m unclear as to 1) How are Planes organized, 2) How are the colors organized in the palettized modes, and 3) in the later versions, does the colormap at the bottom ALWAYS contain 256 colors? Thanks. fuzzy "Gee Look Ma! Someone''''s Figured Out The Integrate of the Derivative of Pi to the Second Divided by the Golden Ratio!" -My Southern Friend

Share this post

Link to post
Share on other sites
Guest Anonymous Poster
PCX files can be 8-bit or 24-bit. 24-bit files have no palette, 8-bit files do.
24-bit files are RLE RGB bytes, but they are not inter-leaved. The RGB
planes are separated. They separate the planes because it helps with compression.
For example, if you had two red pixels, (FF 01 02) and (FF 01 02), it would
be much better to organize the bits like FF FF, 01 01, 02 02, so it compresses

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!