Easyer way to implement shadows

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10 comments, last by Rodolfo 22 years, 12 months ago
All said here so far is true.

As far as the shadows being too sharp - it would be good to do some sort of pass (anti-aliasing) to "fuzzy them up" a bit to make it look better. But in terms of light penetration they are dead accurate.

As for being reusable, that''s definitely the case. After writing up the HTML I found it pretty easy to convert the code to render Milkshape models with shadows.

That''s all available in PortaLib3D... I think gamedev need a little plug icon at the top for me to put on all my posts



~~~
Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL
~~~Cheers!Brett PorterPortaLib3D : A portable 3D game/demo libary for OpenGLCommunity Service Announcement: Read How to ask questions the smart way before posting!
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Thank you all for the replyes, techniques and URLs. Very helpful .

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