Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

IceGod

Positioning Objects in 3D

This topic is 6300 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, If I have untransformed vertices, what is the best way to position my object with those vertices? I know that the projection is a 1x1 cube, but it seems sort of clunky to have to specify verts in floating point, like (0.3, 0.3, 1.0) for example. Is there some better way around this? It doesn''t seem very intuitive to me, I''m used to specifying where objects are based on screen coordinates. I know you can do this with transformed verts, but it won''t work for what I''m trying. Anyways, just wanted to know if specifying verts as from the viewpoint of a 1x1 cube is the best way to go about things. Thanks, Tom

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!