Archived

This topic is now archived and is closed to further replies.

Which 3D software should I use

This topic is 6079 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok I think this post might belong on this forum section. I know very little 2D but im learning and getting to be ok at it. Eventually I want to move 3D graphics. I cant afford anything over 100 dollars. I am looking for which software I need to use if I want to create 3D graphics for fun(like scenes) and for games possibly. I am open to any suggestions from buying a really cheap and early version and upgrading as I get the money to buying a decent priced program...please help. I realize 3D will not be easy and it will help me if I learn 2d before I go 3D. I cant afford a 3D program yet but I will be able to really soon and I realize it would take a while to find a program I wanted to use so I decided to think ahead...ok well enough of my babbling post away. Please help me answer my question, this is important to me!!!

Share this post


Link to post
Share on other sites
I would look into

Milkshape
Blender(Freeware I think)
Caligari TrueSpace(I''ve got a TrueSpace 3/SE that came in a $20 British Art Magazine - Computer Art)
Demos of 3D modelling programs

ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at
Check out my web-site

Share this post


Link to post
Share on other sites
Milkshape is specifically for low polygon count 3D modelling, and is shareware--it expires after 30 days.

Blender is...weird. But completely free and able to handle things from tiny models to full scenes.

TrueSpace is weird, also.

Since your main goal is to make static 3D images (rather than game levels or models), I''d recommend POV-Ray, if you''re on a tight budget. It''s 100% free and will take care of rendering. For modelling, there are a few freeware modelling packages that should take care of that aspect for you. Beyond that, Blender should work, but I''d say that the learning curve is somewhat steep.

Share this post


Link to post
Share on other sites
Ok firstly Milkshape can do more than low poly models and I have seen amazing things with this..even if im not making them..

I also dont just want static images..i want to do some animation

I know blender has a very very steep learning curve also..i totally agree with you

but POV ray is the one thing I want to stay away from...I dont like the fact that in Pov Ray you have ot use code and you cant rotate around the objects...I might learn C++ someday and I dont want to do any more code than I have to...POV RAY is the only thing I can think of I definitly dont want to use though..thanks for your responses..keep em comin

Edited by - MiniZap on April 21, 2001 8:26:57 PM

Share this post


Link to post
Share on other sites
I know Milkshape can do more; I never said it couldn''t. But even its designers call it a low polygon count modeller, and it''s certainly optimized for that. Plus, it doesn''t make any nice renders on its own.

Sorry. I meant non-realtime.

If you use one of those modellers for POV-Ray, you shouldn''t have to write any code. But, yeah, it''s a little tricky. I mentioned it as a last resort. =)

If you want something really cheap that''s easy to use, maybe consider Simply 3D. It''s pretty basic, but it can do some nice renders and is capable of rudimentary animation beyond just camera movements.

Share this post


Link to post
Share on other sites
Thanks merlin....I dont think I want an easy to use 3D program...I dont care what the learning curve is but I do care about updates..capibilities...and community. I wish something like Animation master or a very very early version of truespace...but I have never met people and heard what they thought of the programs as actual customers..I shall consider your ideas merlin and I thank you

Share this post


Link to post
Share on other sites
Unfortunately, just about every 3D app that''s actually worth anything (meets the requirements you listed) is above $100.
So, I suppose Blender is your best bet.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Animation Master is awesome, but there''s definitely a learning curve. If I just wanted to try it, considering Hash Inc.''s sillyness in not providing a demo, I would probably download (from the FTP site @ hash.com) the highest version I could find a patch for.

It''s well worth the $300 ($200 educational) they charge for it, but I can understand someone not wanting to pay that sort of money sight unseen.

Share this post


Link to post
Share on other sites
Try Blender, it''s well worth the learning curve, free, has a good community, and is updated often. http://www.blender.nl
Do as many tutorials as you can, learn the hotkeys, and it''s actually not that hard to use. I use it, and I suck at 3d graphics, so I would recomend it if you can spend like a month on learning. It even has a pretty cool game engine built in.

Share this post


Link to post
Share on other sites
So you all know Im not dead I''ll probably use blender and if that does what I need I''ll use it. I need to continue learning Photoshop but when I am done with that I know where im going

Share this post


Link to post
Share on other sites