VCL in games?

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1 comment, last by kvh 22 years, 11 months ago
Is there any reason why i would use the VCL instead of Win32 API for games (in Delphi)? Seems like there's a ton of overhead and you use practically none of it anyway. A couple simple classes should do, or am i wrong? How are you doing it, or what are you using VCL for? Edited by - kvh on April 22, 2001 1:24:31 PM
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Is this for creating the application window? Using VCL is a lot easier. It''s a pro/con decision. VCL is a lot easier for window creation and handling, but Win32 API is a lot smaller. I was an advocate for Win32 API a while ago, but now I use VCL because it is a lot simpler and I do not have to worry about window management. But that is all I use the VCL for. I do not use any of the controls or anything. I just use it to create the window and that''s it.

Steve ''Sly'' Williams  Code Monkey  Krome Studios
Steve 'Sly' Williams  Monkey Wrangler  Krome Studios
turbo game development with Borland compilers
I use way too much of the VCL -- if there is such a thing

[ Michael Wilson | turbo sys-op | turbo.gamedev.net ]
[ Michael Wilson | turbo sys-op | turbo.gamedev.net ]

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