VCL in games?
Is there any reason why i would use the VCL instead of Win32 API for games (in Delphi)? Seems like there's a ton of overhead and you use practically none of it anyway. A couple simple classes should do, or am i wrong?
How are you doing it, or what are you using VCL for?
Edited by - kvh on April 22, 2001 1:24:31 PM
Is this for creating the application window? Using VCL is a lot easier. It''s a pro/con decision. VCL is a lot easier for window creation and handling, but Win32 API is a lot smaller. I was an advocate for Win32 API a while ago, but now I use VCL because it is a lot simpler and I do not have to worry about window management. But that is all I use the VCL for. I do not use any of the controls or anything. I just use it to create the window and that''s it.
Steve ''Sly'' Williams Code Monkey Krome Studios
Steve ''Sly'' Williams Code Monkey Krome Studios
I use way too much of the VCL -- if there is such a thing
[ Michael Wilson | turbo sys-op | turbo.gamedev.net ]
[ Michael Wilson | turbo sys-op | turbo.gamedev.net ]
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