OpenGL is based on triangles not mesh, so yes.
Maybe you should read the OpenGL doc, cause it''s explains how OpenGL works...
There''s a link to an electronic version of the Red book on nehe.gamedev.net
-* So many things to do, so little time to spend. *-
texture mapping using OpenGL
Guys... I never thought about this before, because I''ve never had a reason to try it. Is it possible to bind multiple textures to one polygon by specifying mapping coordinates? As an example, could I map a quad with 4 seperate textures on each "corner"?
probably yes. but watch out for textures width&height because if textures are too big there is VERY big chance that the program will report error.but why don''t you use 4 quads instead of just 1? you must just be careful at coordinates!!!
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