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how do you convert an ID3DXMesh to an ID3DXBaseMesh ? I want to use the D3DXIntersect function, but it requires a base mesh. (if anybody has any code for D3DXIntersect PPLLEEAASEE post it by the way) I dont see any functions in the SDK (yet) that do this. if anybody has any info on these types of meshes, please let me know thanks

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