• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Guest Anonymous Poster

Win32API

3 posts in this topic

It looks like you need to save the original background somewhere. You're grabbing the background that already has a sprite drawn on it, if I'm following the code, you're just...

Getting background
blitting sprite

when you should...

paste old background
get background
copy background to old background
blit sprite

[This message has been edited by logistix (edited December 15, 1999).]

0

Share this post


Link to post
Share on other sites
I have almost gotten it to work but their is still a major bug. In the program you select an arena to play in and the characters to use from one form with thumbnails of them then when the maximized Game form comes up it is supposed to Blit in the background with the sprites of the characters. I am only currently blitting one character as I try and get it to work. One problem though: It blits the screen and then instead of blitting the mask and picture, it blits a semi transparent image of the form from which you select the wanted arena and characters.
What I am doing is this:

Place the background in a non visible picture box

Place the mask and picture in seperate non visible picture boxes

SRCCOPY the background to the visible picture box

SRCAND the mask to the visible picture box over the background

SRCPAINT the picture over the mask.

Please Help

0

Share this post


Link to post
Share on other sites
I am trying to blit a part of the background to a picture box and then blit a mask and sprite over this picture box and then copy it all back to its original spot in the background. But whenever I do it, it copies a picture of a part of the previous form.
Here is the code:
If Player1 = "Ugly1" Then
ReturnValue = BitBlt(picWorkArea.hDC, 0, 0, picWorkArea.Width, picWorkArea.Height, picArena.hDC, 0, 0, SRCCOPY)
ReturnValue = BitBlt(picWorkArea.hDC, 0, 0, picWorkArea.Width, picWorkArea.Height, picUglyMask.hDC, 0, 0, SRCAND) ' SRCAND the sprite mask on top of the display section we copied
ReturnValue = BitBlt(picWorkArea.hDC, 0, 0, picWorkArea.Width, picWorkArea.Height, picUglyBlack.hDC, 0, 0, SRCPAINT) ' SRCPAINT the sprite on top of the mask and the display section
ReturnValue = BitBlt(picArena.hDC, 0, 0, picWorkArea.Width, picWorkArea.Height, picWorkArea.hDC, 0, 0, SRCCOPY) ' SRCCOPY the completed display section with transparent sprite back into the display picturebox
End If
Please help me
0

Share this post


Link to post
Share on other sites
I forgot to say but if you want give me your e-mail address and I will send you the project, although you need vb6 for it to work!
Any help appreciated
CoolGuy
0

Share this post


Link to post
Share on other sites