Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

T-Rex

Simple texturemapping problem??

This topic is 6359 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Helpppppp me please.. Well how do I start, ok here''s the problem. You have got a cube in a single mesh, but how can I map different textures from different files onto each faces? say 6 files..1 for each face? WITHOUT using cube map thing from Opengl or Direct3D... I just wanna make a landscape with different tiles from many small .bmp files. I''m using Direct3D8 at a moment. What technique should I be using?? Have anyone got any idea? Thanks for your help

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!