Problem with a texture on a quad
on a few quads in a program i''''m writing the texture will filp depending on its distance and rotaion to the camera. I flips on the X axis. an one know why.
THE TEXTURE CORDS ARE AS FOLLOWS. if you want to know.
glTexCoord2f(1.0f, 0.0f); glVertex3f...
glTexCoord2f(1.0f, 1.0f); glVertex3f...
glTexCoord2f(0.0f, 1.0f); glVertex3f...
glTexCoord2f(0.0f, 0.0f); glVertex3f...
You don''t happen to build mipmaps yourself, do you? Distance and rotation makes it sound like another mipmap level is kicking in, so maybe you''ve generated them wrong.
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