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ignorator

OpenGL dll entry point

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hi... i'm trying to use a glsl shader with opengl.... when using glCreateShader() i get the following error: Unable to find an entry point named 'glCreateShader' in DLL 'opengl32.dll'. i have installed the newest gfx card driver which should be compatible to opengl2.1... any suggestions?

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thx but i'm not trying to call this function through a arb extension.

the arb extension function would be:

GLhandleARB glCreateShaderObjectARB(GLenum shaderType);

but i'm trying to call the opengl 2.0 function:

GLuint glCreateShader(GLenum shaderType);

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Quote:
Original post by ignorator
thx but i'm not trying to call this function through a arb extension.

the arb extension function would be:

GLhandleARB glCreateShaderObjectARB(GLenum shaderType);

but i'm trying to call the opengl 2.0 function:

GLuint glCreateShader(GLenum shaderType);


You can't. Not under Windows. Read the article Sneftel posted.

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