Maybe you didn't look at your post, but it's a mess. The "source" tags shouldn't have those spaces. If you don't see nice, formatted source, then it didn't work and you should edit your post to fix it.
Also, your image tags clearly aren't working. You should use plain old HTML img tags, not that BBCode stuff.
[Help] Falling Snow Effect using MS C++ v 6.0
@Smithy
the image is still not working... i've done what you say... but the images still unseen... i do this method in another forums.. and it's worked... :(
and about the "Source" and "/Source" tags... i've have not any idea of that... i just dont understand.. :(
the image is still not working... i've done what you say... but the images still unseen... i do this method in another forums.. and it's worked... :(
and about the "Source" and "/Source" tags... i've have not any idea of that... i just dont understand.. :(
Quote:Original post by louisxUse the HTML <img> tag, like this...
the image is still not working... i've done what you say... but the images still unseen... i do this method in another forums.. and it's worked... :(
<img src="http://img485.imageshack.us/img485/6087/snowyv7.jpg">
or even the HTML <a> tag so someone can choose if they want to load it or not...<a href="http://img485.imageshack.us/img485/6087/snowyv7.jpg">link text<a>
Quote:Original post by louisxYou have it right, except you have spaces in the tag. You have
and about the "Source" and "/Source" tags... i've have not any idea of that... i just dont understand.. :(
[ source ]...code...[ /source ]
instead of[source]...code...[/source]
The Forum FAQ has all this info in it already.You should also only post the relevant pieces of your code. Even with the nice source formatting that's still a lot of code to go through if only a small bit of it has anything to do with the current problem.
Is this your own method or an implemented one? If I can get where you based this from, I might be able to help.
to PCN :
as i mentioned before... it's an implemented one... :)
i get that from Michael Asgard thesis... about ""Realistic Modelling of Falling and Accumulating Snow". M. Aagaard, and D. Lerche. Master thesis. Lab of Computer Vision and Media Technology, Aalborg University, Denmark, 2004."
You can get that here : http://www.cvmt.dk/Snow/
Thanks.
as i mentioned before... it's an implemented one... :)
i get that from Michael Asgard thesis... about ""Realistic Modelling of Falling and Accumulating Snow". M. Aagaard, and D. Lerche. Master thesis. Lab of Computer Vision and Media Technology, Aalborg University, Denmark, 2004."
You can get that here : http://www.cvmt.dk/Snow/
Thanks.
to PCN :
as i mentioned before... it's an implemented one... :)
i get that from Michael Asgard thesis... about "Realistic Modelling of Falling and Accumulating Snow". M. Aagaard, and D. Lerche. Master thesis. Lab of Computer Vision and Media Technology, Aalborg University, Denmark, 2004."
You can get that here : http://www.cvmt.dk/Snow/
Thanks.
as i mentioned before... it's an implemented one... :)
i get that from Michael Asgard thesis... about "Realistic Modelling of Falling and Accumulating Snow". M. Aagaard, and D. Lerche. Master thesis. Lab of Computer Vision and Media Technology, Aalborg University, Denmark, 2004."
You can get that here : http://www.cvmt.dk/Snow/
Thanks.
Quote:Original post by louisx
and i want is the snow just like the openning screen of the DOTA games :)
Thanks
this is the part i'm confused about. I think the methods you're looking at may be too complex if you just want the effect from the menu screen (is that what you mean by 'opening screen'? Just the snow in the BG while you're in the lobby?).
If I've understood you properly then whatever you're looking at is probibally overly complicated (AFAIK the effect doesn't use anything complicated, looks like particles given a random start point and a slightly curved path to follow).
However, if I'm wrong and you're trying to simulate 3d snowfall and accumulation then please tell me.
Hi
Don't know if it might help but for the most simple particle simulation like this clicky there are only few things needed:
1. The particle speed is always constant and it doesn't accelerate. Otherwise they would look more like rain and unrealistically.
2. Each frame the particle should get small random direction for X,Y,Z coordinates. This would make it look more realistic . You need to pick the value carefully so it would work with the speed value properly.
Thats probably it.
Don't know if it might help but for the most simple particle simulation like this clicky there are only few things needed:
1. The particle speed is always constant and it doesn't accelerate. Otherwise they would look more like rain and unrealistically.
2. Each frame the particle should get small random direction for X,Y,Z coordinates. This would make it look more realistic . You need to pick the value carefully so it would work with the speed value properly.
Thats probably it.
This topic is closed to new replies.
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