3d mesh editor

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0 comments, last by TheAdmiral 16 years, 7 months ago
Hello guys, I am trying to make a 3d mesh editor. In which i need to select a single vertex and move it around intutively. The problem is with moving selected vertex in a 2D plane when the camera or mesh have been rotated. I can select the vertex but i dont know which plane i should move it in or in other words which coordinates of the mesh vertex to modify once the vertex has been selected and mouse is being used to place it somewhere. Is there any way i can find the plane in which the vertex should be moved when camera is pointed in a particular direction Thanks
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Every modelling tool I have seen chooses the plane orthogonal to the camera's orientation. In geometrical terms, this means that the camera's viewing vector is the normal to the plane in which motion is allowed. It's that simple.

So to form an orthonormal basis for the plane of motion, take:

vertical_basis_vector = Normalise(camera_up_vector)
horizontal_basis_vector = Normalise(CrossProduct(camera_up_vector, camera_view_vector))

Admiral
Ring3 Circus - Diary of a programmer, journal of a hacker.

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