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Unity Xml Choice

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Hey, I was just wondering which service, XmlLite or TinyXml, would be more appropriate for use with game file i/o. I plan on using it so that our c# tools will be able to create simple content, such as a UI Editor, and then our game could load it in a simple manner. Any thoughts or preferences? This is my first dealing with XML, so I thought I would give a shoutout and see what the community thought. Thank you, David Borland

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