Jump to content
  • Advertisement
Sign in to follow this  

XNA Scene management

This topic is 4102 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm looking for some tips about how to manage a game scene. The way I'm visualizing it I have a basic stage container that has props and actors in it. Props being things like a chair or a toaster. Things the player can pick up or interact with in some sense. Actors are just scripted characters that can talk to the player and perform scripted tasks. I'm guessing there will probably be quite a lot of props in some scenes. And each prop/actor will most likely change texture and perform at least one draw call. Actors will be skinned meshes. Also, as I'm using XNA, is it better to create like a scene manager component that manages all the actors and props within itself. Or should I just make each type a component in it's own (e.g. PropComponent, StageComponent etc)? Appreciate any help, thanks!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!