Sign in to follow this  

The point of XNA game services

This topic is 3739 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Quote:
XNA Developer Center Game services are a mechanism for maintaining loose coupling between objects that need to interact with each other. Services work through a mediator—in this case, Game.Services. Service providers register with Game.Services, and service consumers request services from Game.Services. This arrangement allows an object that requires a service to request the service without knowing the name of the service provider.
I have been looking into the XNA's game services, made some of my own and implemented them. But they don't feel right to me. To me they come across as singletons or globals with a fancy name. What is the idea behind them, and in practice, what exactly are the potential advantages of using them? Am I missing something here?

Share this post


Link to post
Share on other sites

This topic is 3739 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this