Sign in to follow this  

Maya and XNA problem

This topic is 3740 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there! I'm having a problem when exporting a .fbx model in Maya. A friend of mine who is a 3D modeler created an Earth-like sphere using Maya and exported it to a .fbx file. When I load this file using XNA, a duplicate of this sphere appears, attached to the original one, as if the file was corrupted or something. Problem is, I've tried several times saving again and reloading this file, to no use. Other exported .fbx models my friend has created are loaded perfectly fine by my code, so I don't understand what the problem is. Does someone have any idea? Thanks in advance, Carol

Share this post


Link to post
Share on other sites

This topic is 3740 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this