[XNA] Finite State Machine
I'm beginning to work on a game, and I'm not sure how I go about making a FSM. What sort of things do I make states, and how do I implement them?
here's a article about FSM on gamedev.net
http://www.gamedev.net/reference/articles/article2057.asp
http://www.gamedev.net/reference/articles/article2057.asp
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