Sign in to follow this  

College courses?

This topic is 3735 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm a level designer, or should I say mapper? My skills aren't great but they are getting better. I have been mapping for about a year now, and I'd like to get a job as a level designer and work my way up to a lead designer (I realize this is the equivalent of moving to California as an actor and hoping to be the next Steven Speilberg) but first I want to get an education. What kind of courses should I take if I want a career in level design?

Share this post


Link to post
Share on other sites
Whatever you're interested in. Art history and architecture, maybe some anthropology, might be beneficial, but really it's up to you. "Level design" isn't a course of study (unless you go to one of those scam schools that advertises about tightening up the graphics on level three...), so you should focus on getting a solid, well-rounded education on topics that interest you.

You can apply any number of educational topics to level design.

Share this post


Link to post
Share on other sites
I agree with jpetrie. There are a variety of majors that can help you become a better level designer - Animation, Civil Engineering, Architecure, Underwater Basket Weaving, Physics, Psychology, Sociology and more.

Don't lock yourself into level design specifically.

Share this post


Link to post
Share on other sites
Heh, I always joke about taking basket weaving. I didn't know they offered an underwater version.

And, on topic, I would suggest Tom's site, specifically Lesson 3 (there are many other related articles worth reading there, but if you're serious about this, I think you will better know what advice to look for than I do).

Share this post


Link to post
Share on other sites
Yes, FAQ 3 discusses the sort of learning necessary to become a lead game designer. But it doesn't discuss level design at all, and OP asked: "What kind of courses should I take if I want a career in level design?" That's a different question (not answered by FAQ 3). For level design, OP would need to learn 3DS Max and other game level-editing tools, and should probably take some basic programming courses.

Share this post


Link to post
Share on other sites
I have to go with jpetrie on this one also. Take courses that interest you as well as those key ones which you're likely to apply during your career as a level designer (history, architecture, animation, etc.).

More importantly, don't focus too hard on only the mapping aspect. That's only one of the jobs that game designers are faced with. For example, knowing the basics of storytelling and suspense is helpful because creating a good level or mission relies on these foundations.
To be more specific, learn everything you can about becoming a game designer in general, not just one that maps. Broaden your profile with other creative pieces. I say this because a typical day of a level designer will differ greatly from a lead designer's.

hope this helped, good luck! :)

Share this post


Link to post
Share on other sites
Quote:
Original post by tsloper
Yes, FAQ 3 discusses the sort of learning necessary to become a lead game designer. But it doesn't discuss level design at all, and OP asked: "What kind of courses should I take if I want a career in level design?" That's a different question (not answered by FAQ 3). For level design, OP would need to learn 3DS Max and other game level-editing tools, and should probably take some basic programming courses.
I suppose I shouldn't have assumed that he already knew that part!

Yes - you're certainly going to need your 3DS/Maya classes, level design classes, and modeling courses, but you certainly should consider taking a much wider range of courses - especially if you want to be able to advance past the basic work:
Quote:
Original post by Taran Shiro
To be more specific, learn everything you can about becoming a game designer in general, not just one that maps. Broaden your profile with other creative pieces. I say this because a typical day of a level designer will differ greatly from a lead designer's.

Share this post


Link to post
Share on other sites

This topic is 3735 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this