Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

wazoo69

Game Engine design advice please..

This topic is 6321 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Okay so I''m trying to design a multi-purpose game engine for programmers, which encapsulate (so some degree) the Directx/OpenGL api...okay okay...I know that EVERYONE these days seems to have their own engine.. I guess this is more an excercise for myself, plus then I could (hopefully) quickly release a few games based on this engine.. I''ve got the Renderer class figured out (which is a base virtual class which OGLRenderer and D3DRenderer are derived and implemented in separate DLL''s which load up during the runtime of the application using this library).. What I want to figure out, is some kind of messaging system that the engine can use to "notify" listeners with...crappy explanation I know... I guess I''m dreaming of some kind of "MCP"-type core which would be responsible for sending messages to listener objects... Am I making any sense?? Has anyone here had "Game Engine" design experience that they wouldn''t mind sharing a few tips with me??? I''m planning to add in "Camera" objects, "Input" objects, scriptable "Entity" objects, etc...so I think a central nervous system messaging component might be warranted... thanks for any help, Wazoo

Share this post


Link to post
Share on other sites
Advertisement
I have a question for you:

When I try to use Direct3d in a DLL something goes wrong, as no .LIB file is generated and no functions/methods are exported. Everything works fine when I try it with DirectInput. Did you have the same problem, and if so, how did you solve it?

As for your problem, check your mailbox.

Share this post


Link to post
Share on other sites
sysmark: I''ll mail you some code as to how I did it..

basically you have to export two functions from your direct3d dll...createinterface and destroyinterface (or whatever)

These take in a pointer to your class which is inside the DLL...then inside these functions in the DLL it properly creates a new instance of the class for you to use..

like I say, I''ll mail you the code which demos what I mean..

Wazoo

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!