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Unity Sws_scale problems

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Hi, Don't like to double post, but some people might not read my other post: Multiple movie formats Can anyone shed any light on the scaling problem I'm having (I've pasted full code listing into the other thread). Basically, I create a Texture of say 1024x1024 (assuming biggest avi is 640x480). I use Sws_scale to copy the latest ffmpeg movie frame into the texture buffer, but I don't seem to be able to find a way to scale it (ie, from 640x480 stretch out). 1. Is it possible to do this? 2. Any ideas what I need to change? I ask because I believe I've tried all the combinations.... Any help would be appreciated. Thanks and regards Sp33dy

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As a follow up, what's wrong with this:


avpicture_fill((AVPicture *)pFrameRGB, buffer, PIX_FMT_RGB24, 800, 600);
SwsContext *pSWSCtx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, 800, 600, PIX_FMT_RGB24, SWS_FAST_BILINEAR, NULL, NULL, NULL);

sws_scale(pSWSCtx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameRGB->data, pFrameRGB->linesize);

**Assuming I've read the pFrame data in at the point of sws_scale.

If I replace the 800x600 by the pCodecCtx width and height (happen to be 640x480), everything works well, I get a copy out at the same resolution of the video and I can apply the frame to my texture (which is 1024x1024, so lots of empty border).

I want to scale up to 800x600. However, with the above, I get an unhandled exception at the sws_scale call:

"First-chance exception at 0x6875b3b2 in lesson6.exe: 0xC0000005: Access violation writing location 0x08bf2000."

Any ideas?? Really would appreciate it

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