DirectX with Win32 Dialog
Hi!
I''m trying to make a Direct3D program that renders in a Dialog picture control. But I have a problem with the when-to-render part
This is what i''m doing in my dialogs message proc. Some of the code is replaced by comments so it doesnt get so long.
{
// Get all the dialog items window handles.
switch (message)
{
case WM_INITDIALOG:
InitDirectX();
return(TRUE);
case WM_COMMAND:
switch (LOWORD(wparam))
{
// Check button clicks etc etc
}
return(TRUE);
case WM_PAINT:
Render();
return(TRUE);
}
return(FALSE);
}
The problem occurs when I move the mouse over the dialog window. Then the rendering slows down and the mouse pointer starts to flicker like hell.
My question is: How do i fix this?
Thanks!
Maybe you should do something like this:
1. Just make the cursor disappear when the application starts (ShowCursor(false)) and make it visible again when the application leaves.
2. Maybe you should just follow the mouse, and when it enters the client window, pause the game.
Something like this:
Or you could use one of the messages generated by the mouse to follow it.
- Goblineye Entertainment
The road to success is always under construction
1. Just make the cursor disappear when the application starts (ShowCursor(false)) and make it visible again when the application leaves.
2. Maybe you should just follow the mouse, and when it enters the client window, pause the game.
Something like this:
POINT pPoint; // The cursor positionGetPointerPos(&pPoint); // Where is the mouse// Now use GetClientRect() to get the window position and compare it to the position of the mouse...
Or you could use one of the messages generated by the mouse to follow it.
- Goblineye Entertainment
The road to success is always under construction
This topic is closed to new replies.
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