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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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TLAK1001

Solved - VC++ won't stop bitching!

5 posts in this topic

When I try to use functions like fopen, fscanf, or strcpy, VC++ tells me c:\documents and settings\tyler\my documents\my code\c++\vise\script.cpp(82) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. The online help says "to define _CRT_SECURE_NO_WARNINGS". When I write #define _CRT_SECURE_NO_WARNINGS in my code, I still get the same stupid warning. How do I make it go away? (hard code is much appreciated) I am aware that the _s versions are more secure, but I don't want to use them. How do I disable the warning and go on using the unsecure functions? Thanks, TLAK EDIT: Solved! [Edited by - TLAK1001 on September 23, 2007 11:41:25 AM]
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Where do you define _CRT_SECURE_NO_WARNINGS? You should define it before you include the relevant headers - might as well place it at the very top of your implementation file, script.cpp.
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In order to disable the warnings project-wide, you can define it in the "Preprocessor" section under "C/C++" in the project settings (you have to it for both Debug and Release configurations). However, make sure that you really don't want to use the safe versions of these deprecated function before you do this, because you won't ever see the warnings again.
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You shouldn't define _CRT_SECURE_NO_WARNINGS in any header or source files! You should instead go into the project settings and list it in "Preprocessor Defines" under "C/C++" -> "Preprocessor". Don't forget to do this for both release and debug.

EDIT: damn, mmelson was a few seconds faster.
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The bigger question is why he is "...aware that the _s versions are more secure..." but chooses not to use them anyways.

If you know they're more secure, etc...why not just use them? The warning is there for a reason.

Cheers!
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Walsh,
This is very true, but I'm using a massive header from someone else and don't have the time to fix the hundreds of instances. The code makes sure that everything is safe already, so there's no point.

Melson,
Added "_CRT_SECURE_NO_WARNINGS" where you said, life is good. Thanks for the menu walk through of how to get there as well. Very helpful.

Thanks guys!
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