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Huge terrain flythrough with shredding..

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301,989,888 polygons, 24,576*24,576 texture. This terrain was artificially resized from a low-res texture and heightmap set(8192*8192). I'm running these from a single laptop, I could go larger with a fat workstation and/or multi-system setup (databases can be split and distributed across a network). I'm looking for extremely high-res datasets to test with, if anyone is interested goto www.gcengine.com

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